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The Luminary has just about everything you would expect from a main character in a Dragon Quest game, not only boasting solid Health, Strength, Magical Might and Magical Mending, but the appropriate skills and abilities to make the most of them. His only weakness is that he takes a long time to develop. Do you want strong physical attack abilities? Well, you’re going to have to invest in several skills and abilities that you don’t need first. Want some high tier spells? That’s fine, but you aren’t getting both the offensive spells and healing spells in one go without a bit of extra work. Looking for some buffs or debuffs? Sorry, that was a trick question — he can’t learn those.
Dragon Quest XI: Echoes of an Elusive Age. You should check the Quests section of the guide to fill in what you are missing. Head down to the 1st Level from either staircase to come to a.
In short, he has everything you would want out of an MC and then some — just don’t expect it to come quickly or all at once.
Pep Effect Bonuses
STR+20% (40%), RES+20% (40%), Critical Rate Up (Critical Rate further increased)
Regular Skills and Abilities
| Name | Level/Condition |
|---|---|
| Frizz | 2 |
| Heal | 5 |
| Sizz | 8 |
| Evac | 9 |
| Bang | 15 |
| Snooze | 16 |
| Midheal | 19 |
| Sizzle | 23 |
| Frizzle | 25 |
| Zing | 28 |
| Moreheal | 30 |
| Boom | 31 |
| Kasnooze | 35 |
| Kasizz | 40 |
| Kafrizz | 56 |
| Kazing | 61 |
| Zoom | Event |
| Quadraslash | Event |
| Flamesplitter | Event |
| Seasplitter | Event |
| Skysplitter | Event |
| Earthsplitter | Event |
| Blightsplitter | Event |
| Brightsplitter | Event |
A fairly standard showing as far as MCs go, with a healthy mix of offensive spells and support spells to go along with his physical skills he’ll learn from the Character Builder. He’ll also be able to strike at every elemental weakness after a later event, but said moment comes rather late in the game.
Character Builder Skills and Abilities
Swords
| Name | SP Cost | Extra Notes |
|---|---|---|
| Flame Slash | 3 | n/a |
| Attack Power When Wielding +3 | 4 | n/a |
| Critical Hit Chance When Wielding +2% | 6 | n/a |
| Sword Stance | 7 | n/a |
| Dragon Slash | 10 | n/a |
| Metal Slash | 12 | n/a |
| Miracle Slash | 16 | Mystery Panel |
| Attack Power When Wielding +10 | 12 | n/a |
| Attack Power When Wielding +6 | 10 | n/a |
| Dual-Wielding | 12 | Mystery Panel |
The sword tree isn’t impressive by any stretch of the imagination. Not only are its passive abilities somewhat weak and few in number, but the skills will start to show their age by the time you reach the fourth city (Level 20 or so).
That said, there are three major reasons why the MC will want to invest in it. First, his best physical skills requires them; second, it’s required to access the Swordmastery tree which has the skills in question; and lastly, his ultimate weapon is a sword, so the passive effects do spell benefit it.
Stick with it in the early game and you’ll be rewarded in the late. That’s it, really. The ability to use them with shields helps with survivability, at least.
Greatswords
| Name | SP Cost | Extra Notes |
|---|---|---|
| Greatsword Guard | 3 | n/a |
| Attack Power When Wielding +5 | 4 | n/a |
| Critical Hit Chance When Wielding +2% | 6 | n/a |
| Helichopter | 7 | n/a |
| Attack Power When Wielding +15% | 12 | n/a |
| Frost Fangs | 12 | Mystery Panel |
| Cutting Edge | 10 | n/a |
| Critical Hit Chance When Wielding +3% | 12 | n/a |
| Unbridled Blade | 16 | Mystery Panel |
| Attack Power When Wielding +10 | 10 | n/a |
Greatswords are fantastic in the early game, sporting high damage and useful skills at the expense of survivability (which isn’t that big of a deal since most enemies aren’t really dangerous at that point in the story). Really, the only reason why Greatswords start to fall out of favor is because Swords receive a huge spike in usefulness once you have enough SP to invest in the Swordmastery tree.
You can’t go wrong with whatever you pick before then, but Helichopter (damage to one group), Frost Fangs (ice-elemental damage to one group) and Cutting Edge (~2x damage to one target) are of notable worth.
Swordmastery
| Name | SP Cost | Extra Notes |
|---|---|---|
| Falcon Slash | 16 | n/a |
| Critical Hit Chance +3% | 16 | n/a |
| Counter When Blocking/Parrying | 12 | n/a |
| Sword Dance | 16 | Mystery Panel |
| Strength +25 | 16 | n/a |
| Gigasmash | 25 | n/a |
| Gigacrash | 36 | n/a |
| Blade of Ultimate Power | 36 | Mystery Panel |
| Gigaslash | 25 | n/a |
| Gigagash | 36 | n/a |

Regardless of whether you pick Swords or Greatswords, your goal is to invest enough SP in both their respective trees to get Sword Dance, a sword skill that allows the Luminary to attack a group of enemies four times or deal ~4x his normal damage to a single foe. Between the damage and low MP (8) cost, this skill will make using swords worth it — a sentiment that will surely be doubled down upon if you pick up Gigaslash which does damage to all enemies.
Before then, sword users should pick up Falcon Slash which is basically a half-strength, half-MP Sword Dance, whereas those sticking with Greatswords should invest in STR+25 (which will ultimately be useful regardless of your weapon) and Counter When Blocking/Parrying which pairs up nicely with the Greatsword Tree’s Greatsword Guard to allow the Luminary to deal damage even while on the defensive.
Luminary
| Name | SP Cost | Extra Notes |
|---|---|---|
| Pep Chance +5% | 8 | n/a |
| Zap | 8 | n/a |
| Poof | 8 | n/a |
| Pep Up | 25 | Mystery Panel |
| Holy Protection | 8 | n/a |
| Agility +10 | 8 | n/a |
| Resilience +10 | 8 | n/a |
| Charm +40 | 12 | Bonus Panel |
| Fullheal | 12 | Mystery Panel |
| Magical Mending +50 | 14 | n/a |
| Omniheal | 16 | Mystery Panel |
| Pep Chance +10% | 20 | n/a |
| Strength +15 | 12 | n/a |
| Maximum HP +20 | 14 | n/a |
| Deftness +10 | 8 | n/a |
| Strength +10 | 8 | n/a |
| Kaclang | 12 | n/a |
| Zapple | 12 | Mystery Panel |
| Magical Might +50 | 14 | n/a |
| Pep-Up Power-Up | 20 | n/a |
| Kazap | 16 | Mystery Panel |
| Maximum MP +20 | 14 | n/a |
| Magical Might +5 | 12 | n/a |
Investing in this tree is what will allow the Luminary to no longer solely be a melee powerhouse, but a competent healer (Fullheal, Omniheal) and spellcaster (Zap, Zapple, Kazap), as well. The only issue is that since you have to go to the left for offensive spells and to the right for recovery, it’s impossible to get all of them unless you have a large reserve of SP or neglected the Swordmastery tree. Fortunately, there’s a way around this: Rectification. If you enter the Luminary Tree from either the Sword or Greatsword tree, you can purchase the M.Mi+5 or STR+15 panels and then get a refund on your SP, allowing you easy access to both Kazap and Omniheal with a little extra SP to spare. The only downside is that this will also result in you losing access to Sword Dance if you already had it, so be sure to unlock the two stat boost nodes I mentioned before heading up to pick up your Swordmastery skills.
And aside from the many stat boost panels and Pep-Up Power-Up, which further boosts the stat gains granted by Pep and thus should always be purchased if you have the chance, there’s Pep Up, which allows the Luminary to enter Pep any time he wants. The Pep state might not last as long compared to when it is achieved through normal means and it’s quite expensive to cast early on, but the ability to use whatever Pep Power you like at nearly any time is broken. As an added bonus, the panel used to unlock it is easily accessible, so you don’t have to spend much SP to reach it.
—
That’s it for the Luminary’s role in Dragon Quest XI: Echoes of an Elusive Age. You don’t have to use him, but with everything he has (again, instant Pep) and the fact that it’s his quest, why wouldn’t you?

Need help with something else? Head to the Luminary’s Guide for more Dragon Quest XI guides.
- This article was updated on:June 8th, 2019
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GAME DEALSGet Twitch Prime For Free Right Now and get in-game items, rewards, and free gamesWhen you reach the post-game in Dragon Quest 11, you’ll need to grind for levels. It’s practically a requirement. To make the long slog a whole lot faster, you can try farming Metal Slimes. These rare creatures might seem impossibly rare — and when they do show-up, they just run away.
Here’s the thing; it’s totally possible to farm Metal Slimes, and you’ll easily earn 50,000+ XP in a single fight. That’s about 5 Levels from a single fight. If you’ve hit Level 70+, that number jumps even higher. You can earn up to 8 Levels from a single fight.
This method is truly insane. If you prepare, it’s possible to pull off. There’s a lot of requirements, though. First, you’ll need to rebuild Cobblestone or collect a ton of tokens from the Octagonia casino. That these locations, you can purchase Pep Pop or Pep Pip — items that instantly give your characters Peps. I recommend Pep Pop, as it gives Pep to your entire team. It costs a hefty 200,000 coins, but the cost is worth it.
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More Dragon Quest 11 guides on Gameranx:
How To Gain 50,000+ XP In A Single Battle | Metal Slime XP Farming Guide
To earn huge amounts of XP in the end-game, you’ll need to unlock two specific Pep powers. You’ll also need Pep items (Pep Pop or Pep Pip) — this method takes a lot of preparation, but can instantly earn your entire party 5-8 Levels from a single battle.
- Metal Slime Farming Requirements:
- Haulellujah (Pep Power — Hero, Erik, Jade — Multiplies XP earned at the end of battle.)
- Pep Pop (Item sold in Derk’s Shop in repaired Cobblestone. Costs 200,000 coins.)
- Electro Light (Pep Power — Hero, Sylvando, Jade — Summons Metal Slimes.)
- Dirge of Dundrasil (Pep Power — Rab — Puts enemies to sleep. Including Metal Slimes.)
- Critical Claim (Erik ability — 100% Critical Hit on an enemy.)

If you have those five Pep Powers, items, and abilities, you’ll be able to pull this ability off. You’ll only have all of these abilities very late in the game, so this is only useful for grinding in Part 3. Now, let’s get into the exact steps you need to take to pull this off.
- Step-by-Step | Metal Slime Farming Trick
- Get everyone Pep’d Up. Hero, Erik, Jade, Sylvando, and Rab must be Pep’d Up. Enter any random battle and defend or just fight until they get Pep’d. Save Pep by swapping the character out of the party.
- Unlock the Pep Up ability for your Hero. That way, you can easily Pep Up at any time.
- Save the game. If you’re unlucky, things won’t work out. Always save before wasting your valuable Pep or Pep items.
- Fight any enemy. Use Haulellujah (Hero, Erik, Jade) to add the XP multiplier.
- Defend and don’t kill the enemies in the battle. Get Pep’d Up — use Pep Pop to Pep Up everyone in your party.
- At this point, you’ll want to Pep Up Hero, Sylvando, Jade, and Rab.
- Use Electro Light (Hero, Sylvando, Jade) to summon Metal Slimes.
- If Hero is Level 60+: x1 Vicious Liquid Metal Slimes, x2 Vicious Metal Slimes
- If Hero is Level 70+: x1 Vicious Metal King Slime
- Make sure Rab is in your party before using Electro Light. They need to be ready on your turn to use Dirge of Dundrasil. This should (hopefully) put the Metal Slimes to sleep.
- While on Rab’s turn, swap Erik into your party. When the Metal Slimes are asleep, use Critical Claim on each Metal Slime, one-at-a-time.
- Don’t risk attacking them with anyone else if they’re asleep.
- If they’re awake, use multi-hit special abilities for best chances.
- Defeat the Metal Slimes (with XP multiplier) to earn insane, huge XP rewards.
- Get everyone Pep’d Up. Hero, Erik, Jade, Sylvando, and Rab must be Pep’d Up. Enter any random battle and defend or just fight until they get Pep’d. Save Pep by swapping the character out of the party.
Many, many things can go wrong in this method. First, enemies can flee while you’re trying to fight them. Second, Electro Light can fail and summon standard tough enemies instead of Metal Slimes. If this happens, immediately quit and reload your game. Third, Metal Slimes can retreat before you kill them. If that happens, quit and reload. Dirge of Dundrasil can fail, too — again, quit and reload.
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If everything works out, you should manage to defeat the Metal Slimes. Critical Claim (with Divide added) will instakill standard Metal Slimes. The King Metal Slimes can survive one hit, so either Divide or lower its defenses.
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If you can pull this off, you’ll earn 5-8 Levels from a single battle. It’s easily the best, fastest way to earn XP in the post-game, and you deserve it to yourself to give this method a try. It feels like cheating.